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Old May 09, 2007, 09:29 AM // 09:29   #81
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This stinks because: I can no longer distinct PvE'ers and PvP'ers in RA. No more RQ'ing when I see FDS...
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Old May 09, 2007, 09:39 AM // 09:39   #82
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Quote:
Originally Posted by Skuld
or what? you'll QQ on forums? lol...

@Kashrlyyk ~ anyone can get drops; if you're not good enough at these HB and GvG ATs, you've got 0% chance of getting these skins
No ill just let my wallet do the walking for me. Its getting really bad when both sides are screwed up so bad that im having serious doubts in any future product of Anet. Now your thinking im but 1 person, well hate to break the news to you but im far from alone on this. Well if most of the Pve'rs do quit well so long PvP as it wont last long without the Pve'rs. Those prizes are coming out of the peoples pockets who mostly PvE.
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Old May 09, 2007, 10:14 AM // 10:14   #83
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PVE Characters in PVP have allways been subpar ever since they disallowed armorchanging. PVE Characters are frigid, they can't change their armor on a whime, they can't change their weapons on a whim. PVE Characters would have to pay money for it. In something changing as fast PVP a frigid character is a dead character.
They're at a severe disadvantage and now that PVP gives away those shiny items, they're obsolete. Funny how the best PVE Rewards are handed out to PVPers (HoH Chest). But meh, who cares really. A-Net has a habit of allways shafting one side of the trade while catering to the other. And the next month the whole focus swings back again to the other side.
So if PVPers get something the PVErs don't like, just wait for next month when the PVPers get their bat in the face.
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Old May 09, 2007, 10:16 AM // 10:16   #84
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So when are the going to make PvE armour as flexible as PvP? QQ
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Old May 09, 2007, 10:25 AM // 10:25   #85
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This thread is hilarious. I really can't think of anything else to say.

Quote:
Originally Posted by Kas
So if PVPers get something the PVErs don't like, just wait for next month when the PVPers get their bat in the face.
PvP has gotten a bat to the face for the last year.
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Old May 09, 2007, 10:47 AM // 10:47   #86
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Quote:
Originally Posted by Kas
PVE Characters in PVP have allways been subpar ever since they disallowed armorchanging. PVE Characters are frigid, they can't change their armor on a whime, they can't change their weapons on a whim. PVE Characters would have to pay money for it. In something changing as fast PVP a frigid character is a dead character.
That is plainly ridiculous, PvE charas were and still are better at PvP than PvP-only charas. And you pay that difference through playing the pve part, farming, bargaining the right objects.
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Old May 09, 2007, 10:58 AM // 10:58   #87
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I'm surprised Gaile hasn't commented yet, due to the magnitude. Could a mod edit the thread topic to say "PvP Now Rewards PvE Skins: ATS (LOL MINIPETS GAILE!!!11111!!!!)"

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Old May 09, 2007, 11:14 AM // 11:14   #88
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jeez its only a skin, so what if a r10+ has an crystaline, they deserve it, the amount of effort put in to get that rank, and therefore the available points/skill to get those points deserve some sort of reward, jeez its not like they can be sold on...ffs. when u pvp do u even look @ ur skins cept when timer is on, NO!
i vote good move anet, they are tryign new things wither it works or not doesnt realy matter,
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Old May 09, 2007, 11:14 AM // 11:14   #89
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It was already annoying that a PvP character can get to PvE areas like Fort Aspenwood faster than a PvE character. You spend 5 minutes making a PvP character and get to Aspenwood. Where as, it takes you about 5 hours just getting out of Kaineng, let alone getting to Aspenwood.
As if PvE characters didn't have a hard enough time already. I can agree with rewarding the winnder for their efforts. But rewarding them with skins from PvE that many consider valuable is unfair.
If I want that shield with stats for a character that uses stances i'd have to buy the shield, the mods just to get the shield I want. If I want a standard skinned one i'd have to find the collector that has the shield and stats I want, i'd have to kill the creatures for their drops with hench and heroes because I stink at farming.
It's unfair on the dedicated players who make PvE characters for PvP, it's also unfair to those of us who are casual players who still manage to generate the right equipment even though its harder.

@sweat man: rank is a bit of a joke. Hundreds of players didn't earn it. They just paid for it. Do you call that effort? Don't think that every high ranked player is a genuinely skilled person. Truth is HA is a joke in my opinion.

Last edited by NinjaKai; May 09, 2007 at 11:16 AM // 11:16..
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Old May 09, 2007, 11:21 AM // 11:21   #90
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Quote:
Originally Posted by Avarre
PvP has gotten a bat to the face for the last year.
And so has PVE.
Both sides get their equal distribution of bat hits.

Quote:
That is plainly ridiculous, PvE charas were and still are better at PvP than PvP-only charas.
Give me a moment while I roll around laughing. Okay, that should do.

In what aspect? Armor crafter, free insignias/runes/inscriptions. Everything of magnitude can now be crafted. Those "unfair" PVE Advantages like a 15% recharge mod have been nerfed out of the game or made easily available through the Equipment crafting menu.
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Old May 09, 2007, 11:39 AM // 11:39   #91
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Not true pve chars can get better stuff examples:
Req 7 weapons, shield, offhands…
Weapons with mods u cant make in pvp
Like the wand that halfs casting 20% and has + 5 energy
Shield –2 wile in stance reduce blind…

And I think im missing other stuff..
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Old May 09, 2007, 11:44 AM // 11:44   #92
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Equipment does not matter in type of skill Your equipment will *not* win the game. It always been craftable, only difference before the update you had to delete your character.
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Old May 09, 2007, 12:44 PM // 12:44   #93
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NinjaKai.


Most people wearing FoW have bought bit as well.

What's the ****ing difference?
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Old May 09, 2007, 12:51 PM // 12:51   #94
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Quote:
Originally Posted by Kas
Give me a moment while I roll around laughing. Okay, that should do.

In what aspect? Armor crafter, free insignias/runes/inscriptions. Everything of magnitude can now be crafted. Those "unfair" PVE Advantages like a 15% recharge mod have been nerfed out of the game or made easily available through the Equipment crafting menu.
These comments speak for themselves; you, sir, have no idea about which combinations of modifiers are available to PvP charas and to PvE charas. Take a look at ayame's post to find out a, very small, example.

@Frantic: apart the fact that the J equipment creation system was a great improvement (in terms of available objects) on the previous system, you should answer a different question: why equip worse objects, when you can have better ones? PvP objects have, in the majority of the cases, a PvE equivalent which is, slightly or evidently, better.

Last edited by Cassandra; May 09, 2007 at 12:54 PM // 12:54..
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Old May 09, 2007, 01:07 PM // 13:07   #95
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I like it. I play mostly pve but when I do play RA or even fort aspenwood or what have you, I find myself wanting the option to make my weapons look nice instead of generic "pvp axe". Even just a few options would be nice.

If they make the extremely rare skins take effort to get in PvP, I dont see why anyone would be angry...

People separate into their PvP vs PvE camps anyways, who is going to see eachothers stuff anyways lol
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Old May 09, 2007, 01:08 PM // 13:08   #96
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Unique PvP skins would be better IMO. I mean come on, Its not as if you haven't got any ideas for new weapons ANet, you had a big Design a Weapon contest a while ago (which we've still not heard anything about).

Keep the distinction between Elite PvPers and Elite PvErs.
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Old May 09, 2007, 01:08 PM // 13:08   #97
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Can someone please give one GOOD reason as to why PvP-only characters shouldn't be able to get nice skins?

Quote:
Now if you are going to say something along the lines of "farm for weeks on end to get the gold to buy them from other players" then well guess what, you just answered your own question of where PvP characters can get them. They can either get those items in HoH or farm in PvE for weeks on end to have the gold to buy them from other players.
Actually, PvP characters can only get those items from HoH.
Sure....we could go out to farm money (which many do, but not neceserally prefer) but PvE players could also go to HoH (which you don't seem to like either)

Quote:
Not true pve chars can get better stuff examples:
Req 7 weapons, shield, offhands…
Weapons with mods u cant make in pvp
Like the wand that halfs casting 20% and has + 5 energy
Shield –2 wile in stance reduce blind…

And I think im missing other stuff..
I think (haven't tested it myself, I heard it from a friend MONTHS ago) that there is also a limit of PvP-items you can create. Obviously very few use every single inventory slot but it's still a slight disadvantage for PvP-characters.

Quote:
As if PvE characters didn't have a hard enough time already. I can agree with rewarding the winnder for their efforts. But rewarding them with skins from PvE that many consider valuable is unfair.
How exactly are things being made harder on PvE-players? I'd say things get easier as prices can only go down because of this (less people buying = lower demand = lower prices)

Quote:
Now that you will be able to just unlock that certain skin, will cause pricing on weapons to make either a huge drop, or a big jump.
I fail to see how prices can jump up because of this change. Care to explain? (Btw, I'm really interested in this and this is no way to state that your wrong cause I may have overlooked somethign )

Quote:
ACtually it will effect PVE players.

Prices will go crazy mainly because the main reason they are jacked up on certain items in the first place, the ones that look the best, is because PVP players pay boatloads for them. Mainly look good in PVP. Who wants to look good in PVE? LoL.

Now since they won't pay near as much for them, since you can unlock it for free with points, PVE players will be low on money, because they will farm the weapon, and no1 will buy it for 100k+100ectos.
The prices of expensive weapons are so high because many people want them and few people have them. Seeing as prices will go down (which I agree with you) the majority of PvE-players will also have a bigger chance to buy these items right? So it will actually only 'hurt' the PvE-players who sell these high-end items but it will help those people that don't have these items (which is the majority).

Quote:
Fame should be limited to PvP and armor and skins to PvE. Period.
As for titles, both sides have their share of grind titles.
Fame = a title; so both 'sides' have their share of grind titles (which fame is one of) but PvE has armor and skins. Now Anet balances it out with giving PvP those skins as well right?

Overall though, I think people (me included probably ) are jumping to conclusions. It may be ten times as fast to earn these skins through PvP but it may as well be ten times a slow.
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Old May 09, 2007, 01:29 PM // 13:29   #98
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Quote:
Originally Posted by Cassandra
These comments speak for themselves; you, sir, have no idea about which combinations of modifiers are available to PvP charas and to PvE charas. Take a look at ayame's post to find out a, very small, example.

@Frantic: apart the fact that the J equipment creation system was a great improvement (in terms of available objects) on the previous system, you should answer a different question: why equip worse objects, when you can have better ones? PvP objects have, in the majority of the cases, a PvE equivalent which is, slightly or evidently, better.
Exactly what metagame the statement refers to?
obviously not one i am playing,
what monk you neeed? - ah RC 2 secs, oh LoD one sec, was that ZB? or SoD it takes freaking seconds to roll not only with existing char but to roll complitely different primary and equipment included, what you saying is just freaking funny that is go buy extra slots, cap all elites get all sets you need in PvE? gime a break. as for skins the guys who will benefit from that already own them all(or most of them).
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Old May 09, 2007, 01:33 PM // 13:33   #99
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I dont see the big problems really,
Ok u play pve to get those nice looking weapons, but why be so over protective about it.
I think the main philosophy should be, playing the game it self should be the part that should gives u the most joy: a pvper that defeats a good guild in GvG, a pve’er that vanquishes a area,… the fancy weapons are just a nice feature to make it even more appealing while u are “playing” the game.
I think its fine that pvp players have an opportunity to unlock new skins.

But I do agree that high-end pve titles like vanquisher or guardians that a nice accomplishment and show u are commited and skilled so should also be reward with a special emote. Like a roaring bear emote the maxed out vanquisher title and a gorilla clapping its hands above its head for the maxed out guardian title for example.
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Old May 09, 2007, 01:34 PM // 13:34   #100
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Quote:
Originally Posted by xshadowwolfx
I PvE and PvP. How would adding skins to PvP chars affect the game? It wouldn't. Everyone will complain about it now, but in reality it has no negative affect on the game. I doubt getting these skins PvP wise will take any less time and skill as it would in PvE.
Because skins are a "status" reward. They are worthless in functionality over the weapons taht can be traded for 5 putrid cysts in the Marketplace. The only reason to have them is to show them to other people in a social game.

But the only time players actually play with other players is in pvp... anet having killed the PvE pug with poor communication, heroes, etc.

Every item above that can be created infinately, for free, with whatever max stats you want, by pvp characters will become worthless as a resale item in pvE. If you own one of these items, your buyers will not wan to buy one from you.. ever. Why buy when they can roll one for free anytime? Its already bad enough that pvE can only hope to get an inferior non-inscribable version of many weapons (like jade sword or Guardian of the Hunt), and have to pvp to get the superior version.

For all the talk that pvp and pve are separate games that dont have anything to do with each other, the biggest pvp grinders and biggest pve grinders are often the same people. Anet is killing the fun reward structure for these players, and killing the pve market to sell to these players.

This wouldnt be so bad if the pvp skins were excluse to pvp: the runic blades, the crystallyne swords, etc, but they arent exclusive to pvp.

If anet gave bambis/deers/phoenixes to pve (you lose the exclusive ability to show the emote but still can display your rank with the title) that would be the same thing as happened here.
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